Team Collaboration,
Crossing Disciplines, and Medical Informatics
by Kim Solez,
Nicole Olson,
Sheila Moriber Katz
and Christine Borland
Department of
Pathology, Faculty of Medicine, University of Alberta, Edmonton,
Alberta, Canada, Simon Fraser University, Vancouver, British Columbia,
cyberMedicine Joint Venture, Gladwyne, Pennsylvania, USA, and Glasgow
School of Art, Glasgow, UK
Abstract
Art and the art
of medicine are quite separate entities, as are the science and practice
of medicine. All interrelate and all can be enhanced and linked in
beneficial ways through the new tools of the digital age and medical
informatics.
Mixing art and
medicine brings a desirable humanism to the healing profession but also
a sense of the surreal. Great advances are made in medicine and in art
through the surreal, the juxtaposition of elements no one else had
thought to juxtapose before.
Collaboration
between people from different disciplines has a similar beneficial
effect, as Bono of the musical group U2 says "bringing people together
who have no business being in the same room together."
Medicine
requires predictability, standards, pursuit of tried and true methods,
but advances in medicine require lateral thinking, new ways of looking
at things, and cross-fertilization, exactly what cross disciplinary
initiatives and collaboration can bring.
Key Words:
Collaboration, Crossing
Disciplines, Surreal, Laboratory Medicine, Conceptual Art, Virtue
Ethics, Virtual Reality, Holographic Telepresence, Mixed Reality,
Pathology, Roy Calne, Thomas King, Charlie Kaufman, Barry Schwartz,
Leonard Cohen, Chelsea Hotel, Outliers, Genius, Exquisite Corpse.
Prologue
In 2007 and 2008
a number of scandals
emerged in laboratory medicine in Canada. They were isolated
incidents of frequent misdiagnosis, high error rates, sloppy, apparently
inaccurate work on the part of a few individual physicians. But because
there were
multiple incidents around the country it suggested a systematic
problem of low self image, work satisfaction, and attitude toward work
among at least some laboratory physicians and led to articles being
written with titles like
"What's Ailing Pathology?".
One of the
striking things about the physicians involved in these scandals is the
way in which they worked alone without collaboration, had limited
insight into exactly how their work fit in the larger picture, and were
not assisted by computer tools that would check and strengthen their
work.
This is an essay
on Team Collaboration, Crossing Disciplines, and Medical Informatics.
Under other circumstances these might seem rather dull topics, but upon
reflection we think the reader can see how they are directly relevant to
the prevention of the types of problems noted above and to significant
improvement in the practice of medicine overall.
Definitions
Collaboration
in this essay means not only the working together of people from
different areas of medicine, but also the working together of people
from inside and outside medicine, and the working together of different
new communication technologies, some of which the reader may not be
aware of. Collaboration often results in lateral thinking, in
approaching a problem with a fresh new perspective.
Surreality
refers to the practice of juxtaposing elements one would not usually
think of juxtaposing, and engaging in non-linear creative thinking.
Leonard Cohen referred to the first author as "great master of the
surreal" and Arthur Miller referred to the
Chelsea Hotel where some of this essay was written as "the high spot
of the surreal".
Team Collaboration, Crossing Disciplines, and Medical Informatics:
Medicine is
serious business. Yet to be most effective medicine needs to
incorporate a tincture of the un-serious, humor and the humanities, art,
music, literature, in just the right amount with just the right timing,
just the right balance. Whimsical humor and the surreal in art are
sometimes just the right counter-argument to the absurdity of illness
and bring understanding to situations that otherwise cannot be
understood.
We are not
lacking for examples of talented individuals who mix medicine and art.
There have been many physician writers writing for the general public.
Daniel Bryant provides a
list of over 1000. Here is a smaller but still impressive list:
Chekhov, Sir Arthur
Conan Doyle, John Locke, Oliver Goldsmith, Keats, Somerset Maugham,
Rabelais, Schiller, Maimonides, Oliver Wendell Holmes, Robin Cook, Roget
(Thesaurus), Michael Crichton, Virgil, Michael Palmer, William Carlos
Williams,
Arthur Schnitzler, Lewis Thomas, William H. Drummond, M.J. Beechwood,
Gottfried Benn, Robert Colfelt, Michael LaCombe, Richard Selzer, David
Hilfiker, and Vincent Lam, all writers, all physicians. And
Goethe, Charles Darwin, John Donne, Coleridge, Ibsen, Joyce, Gertrude
Stein Somerset
Maugham and Walker Percy
all began to study medicine but then abandoned it.
http://www.humanehealthcare.com/Article.asp?art_id=357
http://www.chestjournal.org/content/133/1/10.full
http://www.projo.com/opinion/contributors/content/CT_stan30_06-30-08_KJAFCCR_v12.4116044.html
It follows then
that it is difficult to write about medicine and art for a physician
audience. The general public might be fascinated, even thrilled by the
idea of a physician writer. But many physicians went into medicine
exactly because they were renaissance men and women. To them there is
nothing particularly notable about a physician writer, many physicians
have abundant talents outside of medicine.
Confident and
capable as a group, many physicians might even believe for instance that
Michael Crichton would have led a more interesting life if he had stuck
to medicine. They would be wrong. But they might hold that belief.
Similarly the
first author has come to know
Sir Roy Calne, a remarkably gifted surgeon responsible for many
firsts in transplantation who is also a remarkably talented painter and
sculptor. He was
knighted by the Queen in 1986. While the general public would be
impressed by this honor, many physicians would be of the opinion that
there should be a good number more physicians knighted than there are.
So on the one
hand there is a question how unusual it is for physicians to have
notable artistic talents outside of medicine. Perhaps it is not very
unusual.
On the other
hand it is not unusual for physicians to become highly specialized, to
delve very deeply into one narrow area of medicine, to the exclusion of
other pursuits and interests.
Crossing
Disciplines Needs to be Encouraged to Counter the Narrow View
It follows then
that to combat this narrow superspecialized perspective collaboration
between disciplines both inside and outside of medicine needs to be
encouraged, to conceptualize the larger picture. Advancing new
communication technology makes such collaboration easier and more
efficient, and the options and power of these new technologies is
constantly increasing.
As noted above,
in this essay we define collaboration in the broadest possible terms to
include not only collaboration between people and groups inside and
outside medicine, but also collaboration among different media,
different forms of dissemination to get the message out.
Successful
medical care has much to do with communication, and so the way to be a
successful health professional in the future has many analogies with the
way to be a successful writer.
Patrick Tucker has suggested that to be a successful writer in the
21st century one needs to use multiple different channels and media,
blog at least 5 hours a week, consider having one's own radio program.
It is necessary to fully embrace the Internet, text messaging, Twitter,
and whatever else comes along in new communication technology to get the
message out, as well as low tech means including lectures and social
interactions at parties and other gatherings.
Doctoring in the
future, future health care, will be similar to that. It will include
full community engagement using every communication tool you can think
of including
holographic telepresence.
True
collaboration in its broadest sense involves not just working with other
people, but also employing many different types of media and means of
dissemination to fully engage the community in thinking about and
discussing the matter at hand, full contact communication.
This essay goes
beyond traditional scientific collaboration within disciplines which is
well described in the recent book
Scientific Collaboration on the Internet.
The Specific Case of
Laboratory Medicine
Laboratory medicine is
by definition medicine practiced in the laboratory, where the patient is
usually not present. Laboratory physicians and technical staff may each
contribute to the care of 3,000 or more patients a year, often a much
larger number than their clinical counterparts take care of, but without
ever seeing the patient face to face. In such a circumstance it is
possible to partially lose the big picture, the sense of personal
responsibility to the patient and fail to experience the good feelings
that come from personally helping another human being.
Teamwork is
seldom emphasized in laboratory medicine and in particular the
partnership between the patient and the laboratory health professional
is often forgotten. Bringing the artist into the medical arena opens up
new potential communication pathways both within the hospital context
and beyond. In the UK, several important funding agencies recognize and
support the possibilities offered by this kind of collaborative work,
the National Endowment for Science Technology and Art,
NESTA and the
Wellcome Trust
,which operates in both
a historical and contemporary context. Dr Ken Arnold, Head of Arts at
the Wellcome Trust, "We want to encourage imaginative and unorthodox
arts projects that will engage audiences and inspire them to think about
the wider impact of biomedical science upon our lives”.
http://www.guardian.co.uk/artanddesign/2008/nov/25/wellcome-trust-museums-exhibition
Particularly over the
past 5 years, since
The Human Genome Project has excited such great public interest,
many important international touring exhibitions have presented artworks
exploring these themes.
http://www.bmj.com/cgi/content/full/321/7265/903/a
http://www.ur.umich.edu/0001/Apr23_01/2.htm
Paradise Now: Picturing
The Genetic Revolution (Paperback)
by Marvin Heiferman
(Author), Carole Kismaric (Author), Ian Berry (Author)
ISBN-10: 0970879024
http://www.fieldmuseum.org/mendel/art.asp
Gregor Mendel, The
Genius of Genetics by Caterina Albano and Marina Wallace with
contributions by Kim Nasmyth, Luigi Luca Cavalli-Sforza and Martin Kemp
ISBN 3-9501590-1-0
The senior author,
artist
Christine Borland, whose work has been central to this debate, spent
a week in the University Of Alberta Hospital, producing a piece of work
to be presented in the exhibition ‘Imagining
Science’ at the
Art Gallery of Alberta. Working with 2 patients having kidney
biopsies, the artist took photographs at the start of the procedure to
remove their biopsy samples under mild sedation. She then accompanied
the tissue to begin its journey through the many processes of the
Pathology Laboratory. Throughout the week the artist tread a path
between the lab and the wards, building an intense, personal
relationship with the patients and staff at each end. For the patients
the ‘end product’ was a 10 minute long, self-running PowerPoint
presentation of the hundreds of images documenting their journey through
the hospital and laboratory system. As the patients watched this for the
first time, entirely absorbed while it was presented to them on the
artist’s lap-top, they were filmed from a tiny camera embedded in the
frame of the laptop screen which captured their reactions and
expressions in the most non-mediated way possible.
The presentation of the
work in the art gallery was pared down and minimal, utilizing the
techniques of
Conceptual Art, which emphasizes the importance of primarily
conveying ideas, rather than indulging in an appreciation of medium or
technique. Removing or erasing material to discourage an ‘easy’ or
literal reading of these idea is another device commonly used in
Conceptual Art.
‘It is
frequently the case in Christine Borland’s work that deliberate
excision - something missing or taken away – tantalises or disquiets,
since its presence remains powerfully implicit’
Ruth Richardson ‘The Soul Cleaveth to the Dust’ P84 – 87 Christine
Borland ‘Preserves’
The Fruitmarket Gallery
One important aspect
was removed in the gallery viewer’s experience of the final work; they
had to ‘read’ the whole process by watching the faces of the patients
who were watching the images, inserting themselves into the patients
position rather than adopting the role of passive viewer.
By first
bringing the patient (not just the
patient’s sample) into the laboratory and the experience of the
laboratory to the patient, a new sense of pride and purpose is to be had
by the laboratory physician and technician and a sense of completeness
to the patient, who is now able to see images of the miraculous journey
the parts of his/her tissue takes on the way to a diagnosis. It also
extends the possibilities for greater empathy and understanding of both
with the viewing public in the gallery, who
are of course the past, present and potential future patients.
The Beneficial
Influence of the Surreal and Virtue Ethics - Charlie Kaufman and Barry
Schwartz
Charlie Kaufman is an advocate
and creator of what many characterize as 'surreal'. While many diverse
styles embody what one might call surreal, there is one common thread
running through the movement itself, that being an appeal to the
illogical (but not necessarily unfavorable) aspects of human experience.
Encyclopedia Britannica writes that surrealist work " aims to provoke a
sympathetic response in the viewer, forcing him to acknowledge the
inherent "sense" of the irrational and logically inexplicable".
Charlie Kaufman
believes that one's perspective on a situation, subject, or phenomenon
is limited when one's artistic gaze is too structured. That 'the world
opens up' in response to a more unpredictable method. But could this
approach really benefit medicine?
The main counter-argument one might
raise is one of quality control. Standardization of method is an
effective way to control quality.
As
Barry Schwartz pointed out at the TED conference in early February
2009, we standardize because we don't trust that quality will be
maintained if we don't—doctors need rules in order to make the right
decisions, to be able to uphold the interests of the profession and
practice in general. When doctors are left to their own devices, without
strict guidelines, the medical experience becomes increasingly diverse
and difficult to control the quality of, so the argument goes.
Is argument this
correct? Well, it depends. More and more in medicine, and other
disciplines such as education, there has been a shift in professional
ethics towards what is called
'virtue ethics'. This approach in ethics dates back to Aristotle,
and suggests that the best ethical behavior emerges from those endowed
with practical wisdom, not those given a list of rules to follow.
But what is
practical wisdom? As
Barry Schwartz argues, wisdom is knowing "when and how to make the
exception to every rule". Also, a wise person "knows how to improvise".
He goes on to assert that "real world problems are often ambiguous and
ill-defined and the context is always changing", that "a wise person is
like a jazz musician, using the notes on the page, but dancing around
them, inventing combinations that are appropriate for the situation and
the people at hand".
The
doctor's approach, if somewhat 'surreal' or 'jazz-like'-as described
above, will ultimately compliment the more rule driven aspects of
medical practice. That is the argument here, which is consistent with a
virtue ethics approach to professional ethics pointed out by Schwartz.
Our interest in
this essay is to suggest how this approach can be enhanced via new
technologies. The surrealist approaches flourishes when collaboration
takes place. The Internet and new communications technologies make
working together much easier, and are changing the face of
collaboration.
The practice of
medicine requires predictability, standards, pursuit of tried and true
methods, but advancement of the science and art of medicine requires
lateral thinking, new insights and ways of looking at things, exactly
what art and the surreal conveyed by technology can bring.
Considering ‘The Exquisite Corpse’
Many
aspects of interdisciplinary collaborative practice could be compared to
the
‘Exquisite Corpse’ game, invented by the Surrealists.
It
is played by a group of people who each draw a portion of a human body
(usually head, torso and lower extremities) on a piece of paper, which
is folded to conceal all but a tiny portion of the previous
participant’s contribution. The reconstructed corpse, revealed at the
end of the game can offer us all new ways of seeing and thinking about
fundamentals.
The
humanising possibilities for art in medicine are suggested, possibly for
the first time, by the illustrations in the first anatomical atlas, ‘On
the Fabric of the Human Body’
‘De Humani Corporis Fabrica’ by
Andreas Vesalius.
The
detailed engravings of the dissected body throughout the seven volumes
are by no means ‘straight’ representations. Many of the figures strike
allegorical poses, surreally set against a landscape, or in dialogue
with architectural features. Both
Andreas Vesalius and the artists of the early Renaissance whose
great advances in depicting perspective and drapery made his atlas
possible, were looking at and recording the body with fresh eyes;
‘Even thought they had begun to open the body, there were
still many things Renaissance scientists could not see. To see is
clearly not only a physical faculty; it is just as much a psychological
and cultural one….The modern, enlightened and classifying gaze, that
gradually replaced the curious gaze in the seventeenth century, was by
contrast a strict one. It was analytical and compartmentalising,
extensively based on naked, empirical observation, in that respect it
can be argued that it is a superficial gaze’ Ulla Angkjær Jørgensen
‘Curious Connections: A Modern Study of Anatomy and Botany,
Christine Borland
‘Preserves’
The Fruitmarket Gallery
Vesalius was the first great Professor of Medicine to emphasis the
importance of being ‘hands on’ with the dissections, which were more
commonly left to assistant surgeons. By contrast, there is a current
debate on whether anatomy by dissection should be practised at all in
contemporary medical schools.
http://www.timeshighereducation.co.uk/story.asp?storyCode=177276§ioncode=2
In 2002, the
Peninsula Medical School, Cornwall became the first in the UK to
teach Anatomy without using the cadaver. The reasons for this decision,
are that the availability of sophisticated, three dimensional models and
new
medical imaging techniques and simulations mean that ethically, the
emotional trauma of the dissection process for young students cannot be
justified. In addition, the cadaver, preserved in formalin is very
different to the living flesh on which they would operate as surgeons.
However the absence of the real human body and the increasingly
‘hands-off’ nature of simulated learning mean that students are
increasingly distanced from the uniqueness of each human body and the
‘exquisite’ possibilities in medicine.
Dr Alan Bleakely from PMS suggested in his presentation to the
AMH Conference in 2008, that the role of the artist could
re-illuminate the many areas in medical education which have become 'obsessed
with function and instrumentality rather than form’.
In recent film works
‘SimMan and SimBaby’ presented in her exhibition
‘SimBodies and Nobodies’ the gaze of Borland’s camera dwells and
pans across the full body mannequins of the human manipulated simulators
of the same name.
http://www.laerdal.co.uk/document.asp?subnodeid=10926039
http://www.laerdal.co.uk/document.asp?subnodeid=18596967
The camera languishes
on the folds and creases of the body drapes in the manner of Rennaisance
painter
Andrea Mantegna in his
‘Lamentation over the Dead Christ’ (painted approximately 40 yrs
before Vesalius’s Fabricus was published) The slow observation, and
appreciation of these mannequins, transforms them from the realm of
caricatures, demanding to be treated with respect rather than with the
ridicule often afforded them by nervous medical students in simulated
encounters.
Playing the game
of the surrealists and offering up our own body of knowledge to be
juxtaposed with that of peers from out with our own disciplines
can help us step outside the
classifying, ‘contemporary gaze’ and recapture the ‘curious gaze’ of the
Renaissance pioneers.
The Truth about
Stories and the Medical Experience
“The
truth about stories, is that’s all we are.”
This haunting line from Thomas King’s “The
Truth About Stories”
is meant to stress how the stories we tell about the world become our
reality in such a way that we are unable to step outside them, nor into
the stories of others. Not easily anyway.
The ethnographic experience of Daniel Everett in
Don't Sleep, There are Snakes: Life and Language in the
Amazonian Jungle
exemplifies Thomas’ point. Everett
spends time with the Pirahã Indians, a hunter-gatherer tribe in the
Amazon. The Pirahã have what Everett calls the ‘immediacy of experience
principle’ in their language. As
Andrew Anthony explains:
“Pirahãs have little interest in that which they cannot directly verify,
thus they communicate through a sequence of simple declarative
assertions, negating the need for embedded clauses.”
For
example, the tribe lost interest in hearing about Jesus when they found
out that Everett had never met him.
Science and Medicine surely could not function with a language like
this, nor could most of us! In industrialized cultures, people benefit
greatly from learning about things outside of their immediate
experience. We don’t need to have met Edison in order to be interested
in his principles!
But
how far outside of our own direct experiences can we correctly perceive?
Getting back to what King says, the answer is ‘not very far’.
Doctors often experience this barrier when attempting to treat patients.
The personal experience of the patient is removed from the doctor in
such a way that the doctor must make well calculated inferences into
what is unsaid.
Patient histories are essentially stories, medical email discussion
groups exchange stories. When we collaborate we share stories. Stories
are the stuff of medical communication.
Success and
10,000 Hours versus Genius
Collaboration
often involves the sharing of expert opinion. Where does expertise come
from?
In medicine as in other areas of human endeavor expertise
comes from 10,000 hours or more of practice of the necessary skills.
Malcolm Gladwell's recent book
Outliers: The Story of Success renews interest in this "magic number
for true expertise" although the idea has been around for over
fifteen years. For
Gladwell, a person only needs to be ‘smart enough’ to become an expert.
If a person meets the minimal threshold of natural talent, the hours one
puts in are what make or break the achievement of expertise.
Many true
experts in medicine develop diverse interests outside of medicine as a
defense against the boring homogeneity of only doing one thing for
10,000+ hours. Famous transplant surgeon
Roy Calne referred to above is not only an accomplished painter and
sculptor but also for many years was a champion tennis player amongst
his medical colleagues.
Dean Keith Simonton's new
book
Genius 101: Creators, Leaders, and Prodigies provides a very
different perspective on this question.
Simonton tends towards the belief that
inheritable traits play a substantial role in the cultivation of
geniuses, a more substantial role than Gladwell recognizes. He argues
that only those with high IQs rise to the top and become the experts.
Practice is important, but of weak currency if our genes are not built
in a certain way.
Simonton notes, for instance, that top scientists tend to have an IQ of
one-hundred and fifty, which is fifty points higher than the IQ of the
average person. Plus, he says, there are certain personality traits
beyond IQ that contribute to making one an expert, such as being “open
to experience, introverted, hostile, driven, and ambitious”. Simon
contests that IQ is 80% inherited, and personality substantially so as
well.
So
who is right?
Many
of us would like to believe it is our own efforts that carry us to the
successes we have, but sometimes that just isn’t true!
Most discussion
about collaboration deals with how to do it, but these genius and
expertise considerations relate to the quality of the input obtained by
collaboration, and what factors influence that.
Virtual Reality
Facilitates Collaboration
Collaboration in
creation of real physical things requires all collaborators to be in the
same place in the same time or to ship things. Collaboration in the
virtual world has no such limits, there can be as many copies made as
the situation requires, each identical to each other. The ease of
sending text and files over the Internet greatly facilitates team
collaboration and crossing disciplines.
In the last
decade, the word 'virtual' has become ubiquitous in academic
literature. From virtual community to virtual banking, many people are
now operating within and thinking about the virtual realm.
One criticism
directed at anything virtual is say that it is inauthentic and of lower
value than 'real' life. Along these lines then, are virtual communities
a poor excuse for community, a representation of the crippled sense of
community in the individualized industrialized West, or something
equally as meaningful and important as real communities?
When it comes to philosophy, there is a metaphysical
distinction to be made between the real and virtual world.
The two can be distinguished
based on physics. The virtual world is by nature an abstraction of the
real world in that it is premised on computational representations
rather than on things of matter. A virtual tree is made up of ones and
zeros (implemented on a physical device), rather than of chemicals,
particles etc.
This distinction, however, is less
important when one is at the level of language, since language is
already ‘non-physical’ by nature.
An email for instance is
barely different from a fax, which is barely different from a letter. At
the level of language, the exchange back and forth is more or less fluid
between real and virtual versions.
But whether at the level of language or not,
things virtual often have the same ‘effects’ as their real counterparts.
Neuro-scientific research suggests that imaginary experiences trigger
the same responses in the brain as the real experience. The parts of the
brain stimulated in certain types of online gaming often mirror those in
real life. Not surprisingly, virtual educational systems have been
shown to be effective.
Also, virtual
experiences can feel very real. A virtual friendship elicits similar
emotions and behavior as does a real friendship. In the Fall of 2008,
for example, a women
divorced her husband in real life because he had a virtual affair in
Second Life. Virtual events can have the same effects as real world
events, and vice versa.
As
we move into the digital age however, there seems to be persistent
skepticism towards the value of virtual experiences in general. But is
it always the case that the virtual experience is of lesser value than
the real one? Could it not be the other way around? Rather, are there
some cases where virtual experiences are better than real life
experiences in a general sense, not just in convenience and efficiency?
On Sept. 7, 2001
the first author gave a
talk in Banff on "Imagery, Hope, and Health". The next to the last
slide in the
PowerPoint presentation showed simulated sea anemones created on a
3D rendering program; the last slide showed a beautiful picture of real
sea anemones taken by
Norbert Wu, with the inscription "An infinite difference! Real life
is still better!"
The talk was
well received overall but the audience reaction to these last two slides
was quite surprising. The digital artists in the room were quite upset
with the blanket statement about the superiority of real life!
Now seven years
later one can see their point. Everyone is aware of virtual experiences
that are almost as good as real life face-to-face ones, or fictionalized
virtual experiences that are better than real life because of the
fiction. We are starting to talk about
Second Life as if it were a better place for meetings than real
cities are, but there is still a fictional element there in the avatars
and virtual real estate.
What is striking
in medicine now is that it is clear that in many instances the
non-fictionalized virtual is superior to real life, medical "truth"
online in digital form is often easier to quantify, assess and make use
of for diagnosis and treatment than tangible medical "truth" in
something you can hold in your hand like an xray film or a microscopic
slide. One can only wonder in how many other fields this is the case
now, and in how many others it will be the case soon.
Digital web-sharable radiology and diagnostic imaging
has replaced old fashioned photographic film based radiology and now a
similar revolution is taking place in pathology where
digital web-sharable microscopy is beating out old fashioned stained
glass slide microscopy.
Gene chip technology is also
being applied to pathology material and so now
medical truth may lie in a genomics "heat map" rather than in a
conventional microscopic image. These developments pose important
philosophical questions about what we mean when we say we "see" evidence
of disease and what "real" medical data is.
In the end the
genomics heat map you view on the computer screen is probably as real as
the microscope slide you can hold in your hand and may contain much more
valuable information.
Sherry Turkle argues that not
only does the Internet and other current technologies allow us to 'see'
ourselves, they also allow us to explore the many facets of ourselves
and be the many people that we really are. It helps us to understand
postmodern theories, and human fluidity, variability. The experience
of the Internet forces us to question the modern notions of the self,
identity etc. She writes in
Life on the Screen “in the emerging culture of simulation, the
computer is still a tool but less like a hammer and more like a
harpsichord…you don't learn from a rule book but from playful
exploration.”
Real cats sleep
16-18 hours a day, if you were to make a virtual cat you would probably
make it more active than that. Turkle talks of the "artificial
crocodile effect" where the fake seems more compelling than the real.
So do we really
have to choose between the virtual and the real? No, not at all.
Increasingly there is recognition of
"mixed reality" , such as that being explored by National
University of Singapore Professor
Adrian David Cheok, and the idea of the
Virtuality Continuum extending from the completely real through to
the completely virtual environment with
augmented reality and
augmented virtuality in between.
There are a lot
of 'mixed realities' in everyday life that we already accept. For
instance, the way things are presented on television or in newspapers
online. We know that it is not always real, but we don't care, we enjoy
it anyway.
In the end when
it comes to reality there are a lot more choices than we ever thought!
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